hx3d  1
2D/3D Simple Game Framework
algorithm.inl.hpp
1 /*
2  Algorithms.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 namespace hx3d {
22 namespace algo {
23 
24 template <class Container, class Function>
25 void apply(Container& container, Function func) {
26  std::for_each(container.begin(), container.end(), func);
27 }
28 
29 template <class Source, class Dest>
30 void clone(Source& src, Dest& dst) {
31  std::copy(src.begin(), src.end(), std::inserter(dst, dst.begin()));
32 }
33 
34 template <class Container, class Type>
35 Type reduce(Container& container, Type init) {
36  return std::accumulate(container.begin(), container.end(), init);
37 }
38 
39 template <class Container, class Type, class Operation>
40 Type reduce(Container& container, Type init, Operation operation) {
41  return std::accumulate(container.begin(), container.end(), init, operation);
42 }
43 
44 } /* algo */
45 } /* hx3d */
void clone(Source &src, Dest &dst)
Clone a container.
hx3d framework namespace
Definition: audio.hpp:26
Type reduce(Container &container, Type init)
Apply a simple reduce.
void apply(Container &container, Function func)
Function application helper on a container.