hx3d  1
2D/3D Simple Game Framework
algorithm.hpp
1 /*
2  Algorithm utils.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_UTILS_ALGORITHM
22 #define HX3D_UTILS_ALGORITHM
23 
24 #include <algorithm>
25 
26 namespace hx3d {
27 
31 namespace algo {
32 
49 template <class Container, class Function>
50 void apply(Container& container, Function func);
51 
58 template <class Source, class Dest>
59 void clone(Source& src, Dest& dst);
60 
69 template <class Container, class Type>
70 Type reduce(Container& container, Type init);
71 
81 template <class Container, class Type, class Operation>
82 Type reduce(Container& container, Type init, Operation operation);
83 
84 } /* algo */
85 } /* hx3d */
86 
87 #include "hx3d/utils/_inline/algorithm.inl.hpp"
88 
89 #endif /* HX3D_UTILS_ALGORITHM */
void clone(Source &src, Dest &dst)
Clone a container.
hx3d framework namespace
Definition: audio.hpp:26
Type reduce(Container &container, Type init)
Apply a simple reduce.
void apply(Container &container, Function func)
Function application helper on a container.