Struct wasm4_sx::FrameContext
source · pub struct FrameContext { /* private fields */ }
Expand description
Frame context: engine state for a frame.
Implementations§
source§impl FrameContext
impl FrameContext
sourcepub fn gamepads(&self) -> &[GamepadState; 4]
pub fn gamepads(&self) -> &[GamepadState; 4]
Get the gamepads state.
sourcepub fn gamepad(&self, index: GamepadIndex) -> &GamepadState
pub fn gamepad(&self, index: GamepadIndex) -> &GamepadState
Get a specific gamepad state.
sourcepub fn mouse(&self) -> &MouseState
pub fn mouse(&self) -> &MouseState
Get the mouse state.
sourcepub fn delta_time(&self) -> f32
pub fn delta_time(&self) -> f32
Get delta time.
Auto Trait Implementations§
impl RefUnwindSafe for FrameContext
impl Send for FrameContext
impl Sync for FrameContext
impl Unpin for FrameContext
impl UnwindSafe for FrameContext
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more