Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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This is the complete list of members for VerletPhysics.VerletChainBuilder, including all inherited members.
AddPointAtPosition(float x, float y, PointConfiguratorFunc configurator=null) | VerletPhysics.VerletChainBuilder | inline |
AddPointAtPosition(Vector2 position, PointConfiguratorFunc configurator=null) | VerletPhysics.VerletChainBuilder | inline |
AddPointsWithOffset(int pointCount, float x, float y, PointConfiguratorFunc configurator=null) | VerletPhysics.VerletChainBuilder | inline |
AddPointsWithOffset(int pointCount, Vector2 offset, PointConfiguratorFunc configurator=null) | VerletPhysics.VerletChainBuilder | inline |
AddPointWithOffset(float x, float y, PointConfiguratorFunc configurator=null) | VerletPhysics.VerletChainBuilder | inline |
AddPointWithOffset(Vector2 offset, PointConfiguratorFunc configurator=null) | VerletPhysics.VerletChainBuilder | inline |
Build(float restingDistance=50, float tearSensitivity=100, float stiffness=1) | VerletPhysics.VerletChainBuilder | inline |
PointConfiguratorFunc(VerletPoint point) | VerletPhysics.VerletChainBuilder | |
VerletChainBuilder(VerletWorld world, bool pinFirst=true, bool pinLast=false, bool drawIntermediatePoints=false) | VerletPhysics.VerletChainBuilder | inline |