| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Vector extension methods More...
| Static Public Member Functions | |
| static Vector2 | NormalizeTo (this Vector2 vector, float length) | 
| Normalize a vector using a specific length.  More... | |
| static Vector2 | Jitter (this Vector2 vector, float coef) | 
| Add a random value to X and Y components.  More... | |
| static Vector2 | GetNormalPoint (this Vector2 p, Vector2 a, Vector2 b) | 
| Get a normal point on AB from P.  More... | |
Vector extension methods
Definition at line 6 of file VectorExtensions.cs.
| 
 | inlinestatic | 
Get a normal point on AB from P.
| p | Current vector | 
| a | Start point | 
| b | End point | 
Definition at line 48 of file VectorExtensions.cs.
| 
 | inlinestatic | 
Add a random value to X and Y components.
| vector | Current vector | 
| coef | Coefficient | 
Definition at line 33 of file VectorExtensions.cs.
| 
 | inlinestatic | 
Normalize a vector using a specific length.
| vector | Current vector | 
| length | Target length | 
Definition at line 14 of file VectorExtensions.cs.