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Godot Nature of Code
1.2.0
Nature of Code implemented in Godot Engine
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Vector extension methods More...
Static Public Member Functions | |
| static Vector2 | NormalizeTo (this Vector2 vector, float length) |
| Normalize a vector using a specific length. More... | |
| static Vector2 | Jitter (this Vector2 vector, float coef) |
| Add a random value to X and Y components. More... | |
| static Vector2 | GetNormalPoint (this Vector2 p, Vector2 a, Vector2 b) |
| Get a normal point on AB from P. More... | |
Vector extension methods
Definition at line 6 of file VectorExtensions.cs.
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inlinestatic |
Get a normal point on AB from P.
| p | Current vector |
| a | Start point |
| b | End point |
Definition at line 48 of file VectorExtensions.cs.
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inlinestatic |
Add a random value to X and Y components.
| vector | Current vector |
| coef | Coefficient |
Definition at line 33 of file VectorExtensions.cs.
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inlinestatic |
Normalize a vector using a specific length.
| vector | Current vector |
| length | Target length |
Definition at line 14 of file VectorExtensions.cs.