Godot Nature of Code  1.2.0
Nature of Code implemented in Godot Engine
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
Physics.SimpleMouseJoint Class Reference

Simple simulated mouse joint. More...

Inherits Node2D.

Inherited by Examples.Chapter5.C5Exercise8.PerlinMouseJoint.

Public Member Functions

virtual bool IsActive ()
 Is joint active? More...
 

Public Attributes

float Speed = 2
 Joint speed More...
 

Protected Member Functions

virtual Vector2 ComputeTargetPosition ()
 Compute target position. More...
 

Detailed Description

Simple simulated mouse joint.

Definition at line 8 of file SimpleMouseJoint.cs.

Member Function Documentation

◆ ComputeTargetPosition()

virtual Vector2 Physics.SimpleMouseJoint.ComputeTargetPosition ( )
inlineprotectedvirtual

Compute target position.

Returns
Position vector

Definition at line 29 of file SimpleMouseJoint.cs.

30  {
31  return GetViewport().GetMousePosition();
32  }

◆ IsActive()

virtual bool Physics.SimpleMouseJoint.IsActive ( )
inlinevirtual

Is joint active?

Returns
True/False

Definition at line 20 of file SimpleMouseJoint.cs.

21  {
22  return active;
23  }

Member Data Documentation

◆ Speed

float Physics.SimpleMouseJoint.Speed = 2

Joint speed

Definition at line 11 of file SimpleMouseJoint.cs.


The documentation for this class was generated from the following file: