| Godot Nature of Code
    1.2.0
    Nature of Code implemented in Godot Engine | 
Simple friction pocket. Apply friction in a delimited zone. More...
 
  
| Public Attributes | |
| float | Coeff | 
| Friction coefficient  More... | |
|  Public Attributes inherited from Forces.SimpleZone | |
| Vector2 | Size = new Vector2(100, 100) | 
| Zone size  More... | |
| Additional Inherited Members | |
|  Protected Member Functions inherited from Forces.SimpleZone | |
| void | DrawZone (Color color) | 
| Draw zone.  More... | |
|  Protected Attributes inherited from Forces.SimpleZone | |
| Font | defaultFont | 
| Default font  More... | |
Simple friction pocket. Apply friction in a delimited zone.
Definition at line 8 of file SimpleFrictionPocket.cs.
| float Forces.SimpleFrictionPocket.Coeff | 
Friction coefficient
Definition at line 11 of file SimpleFrictionPocket.cs.