| _cols | Automata.CellularAutomata2D< HistoricalCell, bool > | protected | 
  | _generation | Automata.CellularAutomata2D< HistoricalCell, bool > | protected | 
  | _grid | Automata.CellularAutomata2D< HistoricalCell, bool > | protected | 
  | _gridContainer | Automata.CellularAutomata2D< HistoricalCell, bool > | protected | 
  | _rows | Automata.CellularAutomata2D< HistoricalCell, bool > | protected | 
  | _scale | Automata.CellularAutomata2D< HistoricalCell, bool > | protected | 
  | ApplyRules(int x, int y) | Automata.CellularAutomata2D< HistoricalCell, bool > | inlineprotectedvirtual | 
  | CellColor | Automata.CellularAutomata2D< HistoricalCell, bool > |  | 
  | CellularAutomata2D() | Automata.CellularAutomata2D< HistoricalCell, bool > | inline | 
  | CellularAutomata2D(int scale) | Automata.CellularAutomata2D< HistoricalCell, bool > | inline | 
  | CenterAlignedGrid | Automata.CellularAutomata2D< HistoricalCell, bool > |  | 
  | Generate() | Automata.CellularAutomata2D< HistoricalCell, bool > | inlineprotectedvirtual | 
  | GetAliveNeighborsFromCell(int x, int y) | Automata.CellularAutomata2D< HistoricalCell, bool > | inlineprotectedvirtual | 
  | GetAutomataBounds() | Automata.CellularAutomata2D< HistoricalCell, bool > | inlineprotectedvirtual | 
  | HideGUI | Automata.CellularAutomata2D< HistoricalCell, bool > |  | 
  | HighlightTransitions | Automata.CellularAutomata2D< HistoricalCell, bool > |  | 
  | InitializeCell(TCell cell, int i, int j) | Automata.CellularAutomata2D< HistoricalCell, bool > | inlineprotectedvirtual | 
  | InitializeGrid() | Automata.CellularAutomata2D< HistoricalCell, bool > | inlineprotectedvirtual | 
  | Paused | Automata.CellularAutomata2D< HistoricalCell, bool > |  | 
  | RandomizeGrid() | Automata.CellularAutomata2D< HistoricalCell, bool > | inlinevirtual | 
  | ReviveCellAtScreenPos(Vector2 pos) | Automata.CellularAutomata2D< HistoricalCell, bool > | inlineprotectedvirtual | 
  | TouchBehavior | Automata.CellularAutomata2D< HistoricalCell, bool > |  | 
  | WaitTime | Automata.CellularAutomata2D< HistoricalCell, bool > |  | 
  | WrapBehavior | Automata.CellularAutomata2D< HistoricalCell, bool > |  |