Godot Nature of Code  1.2.0
Nature of Code implemented in Godot Engine
Automata.HistoricalGameOfLife Member List

This is the complete list of members for Automata.HistoricalGameOfLife, including all inherited members.

_colsAutomata.CellularAutomata2D< HistoricalCell, bool >protected
_generationAutomata.CellularAutomata2D< HistoricalCell, bool >protected
_gridAutomata.CellularAutomata2D< HistoricalCell, bool >protected
_gridContainerAutomata.CellularAutomata2D< HistoricalCell, bool >protected
_rowsAutomata.CellularAutomata2D< HistoricalCell, bool >protected
_scaleAutomata.CellularAutomata2D< HistoricalCell, bool >protected
ApplyRules(int x, int y)Automata.CellularAutomata2D< HistoricalCell, bool >inlineprotectedvirtual
CellColorAutomata.CellularAutomata2D< HistoricalCell, bool >
CellularAutomata2D()Automata.CellularAutomata2D< HistoricalCell, bool >inline
CellularAutomata2D(int scale)Automata.CellularAutomata2D< HistoricalCell, bool >inline
CenterAlignedGridAutomata.CellularAutomata2D< HistoricalCell, bool >
Generate()Automata.CellularAutomata2D< HistoricalCell, bool >inlineprotectedvirtual
GetAliveNeighborsFromCell(int x, int y)Automata.CellularAutomata2D< HistoricalCell, bool >inlineprotectedvirtual
GetAutomataBounds()Automata.CellularAutomata2D< HistoricalCell, bool >inlineprotectedvirtual
HideGUIAutomata.CellularAutomata2D< HistoricalCell, bool >
HighlightTransitionsAutomata.CellularAutomata2D< HistoricalCell, bool >
InitializeCell(TCell cell, int i, int j)Automata.CellularAutomata2D< HistoricalCell, bool >inlineprotectedvirtual
InitializeGrid()Automata.CellularAutomata2D< HistoricalCell, bool >inlineprotectedvirtual
PausedAutomata.CellularAutomata2D< HistoricalCell, bool >
RandomizeGrid()Automata.CellularAutomata2D< HistoricalCell, bool >inlinevirtual
ReviveCellAtScreenPos(Vector2 pos)Automata.CellularAutomata2D< HistoricalCell, bool >inlineprotectedvirtual
TouchBehaviorAutomata.CellularAutomata2D< HistoricalCell, bool >
WaitTimeAutomata.CellularAutomata2D< HistoricalCell, bool >
WrapBehaviorAutomata.CellularAutomata2D< HistoricalCell, bool >