_cols | Automata.CellularAutomata2D< BoolCell, bool > | protected |
_generation | Automata.CellularAutomata2D< BoolCell, bool > | protected |
_grid | Automata.CellularAutomata2D< BoolCell, bool > | protected |
_gridContainer | Automata.CellularAutomata2D< BoolCell, bool > | protected |
_rows | Automata.CellularAutomata2D< BoolCell, bool > | protected |
_scale | Automata.CellularAutomata2D< BoolCell, bool > | protected |
ApplyRules(int x, int y) | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
CellColor | Automata.CellularAutomata2D< BoolCell, bool > | |
CellularAutomata2D() | Automata.CellularAutomata2D< BoolCell, bool > | inline |
CellularAutomata2D(int scale) | Automata.CellularAutomata2D< BoolCell, bool > | inline |
CenterAlignedGrid | Automata.CellularAutomata2D< BoolCell, bool > | |
GameOfLife() | Automata.GameOfLife | inline |
GameOfLife(int scale) | Automata.GameOfLife | inline |
Generate() | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
GetAliveNeighborsFromCell(int x, int y) | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
GetAutomataBounds() | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
HideGUI | Automata.CellularAutomata2D< BoolCell, bool > | |
HighlightTransitions | Automata.CellularAutomata2D< BoolCell, bool > | |
InitializeCell(TCell cell, int i, int j) | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
InitializeGrid() | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
Paused | Automata.CellularAutomata2D< BoolCell, bool > | |
RandomizeGrid() | Automata.CellularAutomata2D< BoolCell, bool > | inlinevirtual |
ReviveCellAtScreenPos(Vector2 pos) | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
TouchBehavior | Automata.CellularAutomata2D< BoolCell, bool > | |
WaitTime | Automata.CellularAutomata2D< BoolCell, bool > | |
WrapBehavior | Automata.CellularAutomata2D< BoolCell, bool > | |