| _cols | Automata.CellularAutomata2D< BoolCell, bool > | protected |
| _generation | Automata.CellularAutomata2D< BoolCell, bool > | protected |
| _grid | Automata.CellularAutomata2D< BoolCell, bool > | protected |
| _gridContainer | Automata.CellularAutomata2D< BoolCell, bool > | protected |
| _rows | Automata.CellularAutomata2D< BoolCell, bool > | protected |
| _scale | Automata.CellularAutomata2D< BoolCell, bool > | protected |
| ApplyRules(int x, int y) | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
| CellColor | Automata.CellularAutomata2D< BoolCell, bool > | |
| CellularAutomata2D() | Automata.CellularAutomata2D< BoolCell, bool > | inline |
| CellularAutomata2D(int scale) | Automata.CellularAutomata2D< BoolCell, bool > | inline |
| CenterAlignedGrid | Automata.CellularAutomata2D< BoolCell, bool > | |
| GameOfLife() | Automata.GameOfLife | inline |
| GameOfLife(int scale) | Automata.GameOfLife | inline |
| Generate() | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
| GetAliveNeighborsFromCell(int x, int y) | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
| GetAutomataBounds() | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
| HideGUI | Automata.CellularAutomata2D< BoolCell, bool > | |
| HighlightTransitions | Automata.CellularAutomata2D< BoolCell, bool > | |
| InitializeCell(TCell cell, int i, int j) | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
| InitializeGrid() | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
| Paused | Automata.CellularAutomata2D< BoolCell, bool > | |
| RandomizeGrid() | Automata.CellularAutomata2D< BoolCell, bool > | inlinevirtual |
| ReviveCellAtScreenPos(Vector2 pos) | Automata.CellularAutomata2D< BoolCell, bool > | inlineprotectedvirtual |
| TouchBehavior | Automata.CellularAutomata2D< BoolCell, bool > | |
| WaitTime | Automata.CellularAutomata2D< BoolCell, bool > | |
| WrapBehavior | Automata.CellularAutomata2D< BoolCell, bool > | |