Flow field based on a texture.  
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Flow field based on a texture. 
Definition at line 8 of file ImageFlowField.cs.
◆ ImageFlowField()
  
  | 
        
          | Agents.ImageFlowField.ImageFlowField | ( |  | ) |  |  | inline | 
 
Create a new image flow field 
Definition at line 22 of file ImageFlowField.cs.
   24             _sprite = 
new Sprite();
 
 
 
 
◆ ColorToDirection()
  
  | 
        
          | Vector2 Agents.ImageFlowField.ColorToDirection | ( | Color | color | ) |  |  | inlineprotected | 
 
Convert color to direction. 
- Parameters
- 
  
  
- Returns
- Direction
Definition at line 63 of file ImageFlowField.cs.
   66             var angle = 
MathUtils.
Map(color.r, 0, 1, 0, Mathf.Pi / 2);
 
   67             return new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
 
static float Map(float value, float istart, float istop, float ostart, float ostop)
Map a value from one bound to another.
 
 
 
◆ ComputeDirectionFromPosition()
  
  | 
        
          | override Vector2 Agents.ImageFlowField.ComputeDirectionFromPosition | ( | int | x, |  
          |  |  | int | y |  
          |  | ) |  |  |  | inlineprotectedvirtual | 
 
Compute flow direction from a given position. Defaults with a right vector. 
- Parameters
- 
  
    | x | X coordinate |  | y | Y coordinate |  
 
- Returns
- Flow direction
Reimplemented from Agents.SimpleFlowField.
Definition at line 70 of file ImageFlowField.cs.
   76             var color = image.GetPixel((x * res) + (res / 2), (y * res) + (res / 2));
 
Vector2 ColorToDirection(Color color)
Convert color to direction.
Texture SourceTexture
Source texture
int TextureScale
Texture scale
int Resolution
Grid resolution
 
 
 
◆ CreateFieldFromTexture()
  
  | 
        
          | void Agents.ImageFlowField.CreateFieldFromTexture | ( |  | ) |  |  | inlineprotected | 
 
Create field from source texture. 
Definition at line 30 of file ImageFlowField.cs.
   39             for (
int j = 0; j < 
rows; ++j)
 
   41                 for (
int i = 0; i < 
cols; ++i)
 
   43                     var idx = i + (j * 
cols);
 
   44                     var direction = 
new FlowDirection()
 
   46                         RectSize = resolutionSize,
 
   48                         RectPivotOffset = resolutionSize / 2.0f,
 
   51                     direction.RectRotation = Mathf.Rad2Deg(direction.Direction.Angle());
 
   52                     field[idx] = direction;
 
override Vector2 ComputeDirectionFromPosition(int x, int y)
Compute flow direction from a given position. Defaults with a right vector.
FlowDirection[] field
Flow field
 
 
 
◆ CenterOnScreen
      
        
          | bool Agents.ImageFlowField.CenterOnScreen | 
      
 
 
◆ SourceTexture
      
        
          | Texture Agents.ImageFlowField.SourceTexture | 
      
 
 
◆ TextureScale
  
  | 
        
          | int Agents.ImageFlowField.TextureScale = 1 |  | getset | 
 
 
The documentation for this class was generated from the following file: