hx3d  1
2D/3D Simple Game Framework
gl.hpp
1 /*
2  GL inclusions.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 #ifndef HX3D_GRAPHICS_GL
22 #define HX3D_GRAPHICS_GL
23 
24 #ifdef __IPHONE_NA
25 
26  #include <OpenGLES/ES2/gl.h>
27 
28 #elif __ANDROID__
29 
30  #include <GLES2/gl2.h>
31 
32 #elif _WIN32
33 
34  #define DESKTOP_OPENGL
35  #define WIN32_LEAN_AND_MEAN
36  #include <WinDef.h>
37  #include <WinGDI.h>
38 
39  /* Thanks Windows... ! */
40  #undef near
41  #undef far
42 
43  #include <GL/glew.h>
44 
45 #elif __APPLE__
46 
47  #include "TargetConditionals.h"
48 
49  #if TARGET_IPHONE_SIMULATOR
50 
51  #include <OpenGLES/ES2/gl.h>
52 
53  #elif TARGET_OS_IPHONE
54 
55  #include <OpenGLES/ES2/gl.h>
56 
57  #elif TARGET_OS_MAC
58 
59  #define DESKTOP_OPENGL
60  #include <GL/glew.h>
61 
62  #endif
63 
64 #elif __linux__
65 
66  #define DESKTOP_OPENGL
67  #include <GL/glew.h>
68 
69 #endif
70 
71 #include <SDL2/SDL.h>
72 
73 #endif