hx3d  1
2D/3D Simple Game Framework
component.inl.hpp
1 /*
2  Entity Component System: Component.
3  Copyright (C) 2015 Denis BOURGE
4 
5  This library is free software; you can redistribute it and/or
6  modify it under the terms of the GNU Lesser General Public
7  License as published by the Free Software Foundation; either
8  version 2.1 of the License, or (at your option) any later version.
9 
10  This library is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  Lesser General Public License for more details.
14 
15  You should have received a copy of the GNU Lesser General Public
16  License along with this library; if not, write to the Free Software
17  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
18  USA
19 */
20 
21 template <class T>
22 unsigned int ComponentBits::get(typename std::enable_if<std::is_base_of<Component, T>::value>::type* test) {
23  auto& type = typeid(T);
24 
25  if (_componentBits.find(type) == _componentBits.end()) {
26  _componentBits[type] = _currentBit++;
27  }
28 
29  return _componentBits[type];
30 }
31 
32 template <class... Types>
33 Bitset ComponentBits::getFamilyInternal(typename std::enable_if<sizeof...(Types) == 0>::type* test) {
34  return Bitset();
35 }
36 
37 template <class T, class... Types>
38 Bitset ComponentBits::getFamilyInternal() {
39  Bitset bitset = getFamilyInternal<Types...>();
40  bitset.set(ComponentBits::get<T>());
41  return bitset;
42 }
43 
44 template <class... Types>
45 unsigned int ComponentBits::getFamily() {
46  return getFamilyInternal<Types...>().getBits();
47 }