1 #ifndef HX3D_PHYSICS_2D_COLLISIONS 2 #define HX3D_PHYSICS_2D_COLLISIONS 4 #include "hx3d/physics/2d/manifold.hpp" 18 bool checkCollisions(Manifold& m, Ptr<colliders::Circle> a, Ptr<colliders::Circle> b);
29 bool checkCollisions(Manifold& m, Ptr<colliders::Polygon> a, Ptr<colliders::Circle> b);
40 bool checkCollisions(Manifold& m, Ptr<colliders::Circle> a, Ptr<colliders::Polygon> b);
51 bool checkCollisions(Manifold& m, Ptr<colliders::Polygon> a, Ptr<colliders::Polygon> b);
bool checkCollisions(Manifold &m, Ptr< colliders::Circle > a, Ptr< colliders::Circle > b)
Collision test between two circles.