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In wasm4_sys
Constants
BLIT_1BPP
BLIT_2BPP
BLIT_FLIP_X
BLIT_FLIP_Y
BLIT_ROTATE
BUTTON_1
BUTTON_2
BUTTON_DOWN
BUTTON_LEFT
BUTTON_RIGHT
BUTTON_UP
DRAW_COLORS
FRAMEBUFFER
GAMEPAD1
GAMEPAD2
GAMEPAD3
GAMEPAD4
MOUSE_BUTTONS
MOUSE_LEFT
MOUSE_MIDDLE
MOUSE_RIGHT
MOUSE_X
MOUSE_Y
NETPLAY
PALETTE
SCREEN_SIZE
SYSTEM_FLAGS
SYSTEM_HIDE_GAMEPAD_OVERLAY
SYSTEM_PRESERVE_FRAMEBUFFER
TONE_MODE1
TONE_MODE2
TONE_MODE3
TONE_MODE4
TONE_NOISE
TONE_PAN_LEFT
TONE_PAN_RIGHT
TONE_PULSE1
TONE_PULSE2
TONE_TRIANGLE
Functions
blit
blit_sub
diskr
diskw
hline
line
oval
rect
text
tone
trace
vline
?
Constant
wasm4_sys
::
TONE_TRIANGLE
source
·
[
−
]
pub const TONE_TRIANGLE:
u32
= 2;